Oct 31, 2005, 02:24 PM // 14:24
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#1
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Should people using the paladin build be shot?
ok we all get that feeling when we are fighting and we see some warrior/monk running around with his sword in comp arena and dont we just
hate it when they attempt a restore life which takes 8 secs ( like forever in battle) while thier team is getting munched and then at the last second put on healing hands thinking " well that ought to protect me from these air ele's" (lol as we all know it only works towards physical dmg) it's just the paladin is sooo bad
advantages
..does some dmg
disadvantages
no self healing except from healing hands
no power
no condition removel
no interupt
no speed increase in attack
no point
i rest my case.
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Oct 31, 2005, 02:30 PM // 14:30
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#2
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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They should read the forums and learn, that should make them already 500% smarter.
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Oct 31, 2005, 03:29 PM // 15:29
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#3
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Academy Page
Join Date: Sep 2005
Profession: Me/
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The Paladin idea isn't bad. Just respec those healing points into smiting and it's respectable. For example, put in Balth's Spirit, Holy Wrath, and if you can fit it, Smite Hex. Not bad at all.
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Oct 31, 2005, 03:53 PM // 15:53
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#4
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Pre-Searing Cadet
Join Date: Jul 2005
Location: Clemson
Profession: Me/
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Quote:
Originally Posted by dont feel no pain
disadvantages
no self healing except from healing hands
no power
no condition removel
no interupt
no speed increase in attack
no point
i rest my case.
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By this list, I can only assume you mean the premade paladin build and not a generic W/Mo. If you are only talking about an unmodified premade build, then a case can be made that all premades are terrible in CA simply because they all lack a res sig. The discussion shouldn't have to go beyond this.
Edit: To answer your question: Yes, people who use unmodified premades in CA should be shot...although shooting is physical damage and that would feed their healing hands...now I'm confused.
Last edited by Wosco; Oct 31, 2005 at 03:59 PM // 15:59..
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Oct 31, 2005, 04:09 PM // 16:09
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#5
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Ditch Healing Hands for Hundred Blades and chuck mending for Strength of Honor and lastly, stick in a res sig for Restore Life.
Respec in Smiting Prayers...
Bam, a WORTHY W/Mo...
However, the paladin build ODDLY ENOUGH if you read the description was meant to HEAL/PROTECT other teammates alongside a monk... I'm guessing all the noobs don't read descriptions...
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Oct 31, 2005, 04:59 PM // 16:59
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#6
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Krytan Explorer
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Quote:
Originally Posted by Yukito Kunisaki
Ditch Healing Hands for Hundred Blades
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No.
Quote:
Originally Posted by Yukito Kunisaki
Respec in Smiting Prayers...
Bam, a WORTHY W/Mo...
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Still no IAS.
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Oct 31, 2005, 07:05 PM // 19:05
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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We'd end up with a mass genocide oO
And in the interests of fairness and equality:
W/Mo's, Smite Monks, R/W's and IW Mesmers -- among others -- would all have to be put to the gun :S
Hmm......I like it !!!
Last edited by Man With No Name; Oct 31, 2005 at 07:09 PM // 19:09..
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Oct 31, 2005, 07:12 PM // 19:12
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#8
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Ascalonian Squire
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I saw at least 10 W/mo using mending yesterday at CA. Oh, yeah, baby. Mending FTW.
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Oct 31, 2005, 07:26 PM // 19:26
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#9
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by Wosco
Edit: To answer your question: Yes, people who use unmodified premades in CA should be shot...although shooting is physical damage and that would feed their healing hands...now I'm confused.
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So you come to the game with no interest in PVE and just want to PVP. So you take the game out of the box and.....do what?
The only characters you can make are the pre-made ones, thats why they're there after all. yes, all of them are flawed in one way or another, but they're better than nothing for starting players, and the random arenas are the natural place for new players to get to grips with different kinds of builds.
I think that if you are getting frustrated at team-mates in the random arenas then you are taking that particular combat zone a tad too seriously.
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Oct 31, 2005, 07:34 PM // 19:34
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Everous
No.
Still no IAS.
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Pick an elite that works better than 100 Blades then... If you're not going to be healing, that leaves you with smite elites... Yeah, pick one that's better... [sig of judgement? erm... ]
Ok, then stick in Frenzy in place of Galrath Slash.
100 Blades was designed to work with a damage increasing enchantment, hence the Elite label. I don't see what else you can do to upgrade your damage any farther than a 20% double hitting armor penetrating strike. I think Judge's Insight with 100 Blades might work well if not better than Strength of Honor. I still like SoH cause it doesn't go away and it's more consistent and cheaper/efficient than Judge's Insight.
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Oct 31, 2005, 07:59 PM // 19:59
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#12
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Krytan Explorer
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Quote:
Originally Posted by Yukito Kunisaki
Pick an elite that works better than 100 Blades then... If you're not going to be healing, that leaves you with smite elites... Yeah, pick one that's better... [sig of judgement? erm... ]
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Build a Battle Rage warrior with Succor on 2 monks. Alternatively run life bond or life attunement on 2 monks or softs. I prefer either the Succor of Life Attunement solution. If you want to further protect, you can take watch yourself with 0 points in tactics and still get good results. Though if you're using Succor you can very well afford 8+1 points in tactics for it. That is how to make a prot warrior. Not mending/hands.
On the subject of smiting skills to augument your regular set, you really don't have that many options. Either Judge's Insight or Strength of Honor. I would recommend Judge's Insight only on spike builds, otherwise the inconsistent energy usage isn't worth it. These work with your regular axe/hammer builds, no reason to revert to swords for it.
Quote:
Originally Posted by Yukito Kunisaki
Ok, then stick in Frenzy in place of Galrath Slash.
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Lose your primary spike combo?...I see.
Quote:
Originally Posted by Yukito Kunisaki
100 Blades was designed to work with a damage increasing enchantment, hence the Elite label.
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The elite label was because people were abusing it with IW and Conjures. We've progressed far enough along the way to realise the obvious problems with these two. Even at the time I protested without much success. I didn't, and I still don't see why it had to be changed from its 2x75% damage hits to its current form and made elite.
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Oct 31, 2005, 07:59 PM // 19:59
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#13
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Quote:
Originally Posted by Wosco
By this list, I can only assume you mean the premade paladin build and not a generic W/Mo. If you are only talking about an unmodified premade build, then a case can be made that all premades are terrible in CA simply because they all lack a res sig. The discussion shouldn't have to go beyond this.
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Actually, I thought the Flame Slinger was semi good. Just modify it a little bit and you had a decent build.
BTW, where did Flame Slinger go? I only really used it so i didnt have to unlock conjure flame, but not its gone?
And I think most of the premades come w/ rez sigs now. I think they updated that
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Oct 31, 2005, 10:41 PM // 22:41
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#14
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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SHOOT THEM!!!
then burn their families or whatever. i dont feel like reading the entire post but i agree with the title
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Oct 31, 2005, 10:49 PM // 22:49
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#15
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by dont feel no pain
advantages
..does some dmg
disadvantages
no self healing except from healing hands
no power
no condition removel
no interupt
no speed increase in attack
no point
i rest my case.
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i assume your ele has all this covered?
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Nov 01, 2005, 06:16 AM // 06:16
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#16
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Pre-Searing Cadet
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Possible solution: Nerf mending...j/k j/k
I just wish at least most of them put mending on your team's monk or some other high priority character. Most of them don't realize that mending can be put to better use.
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Nov 01, 2005, 06:42 AM // 06:42
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#17
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Lion's Arch Merchant
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It's been adequately proven that the Paladin premade sucks vast amounts of ass and is a lousy training aid for newbies. However, these lower echelon elitist wannabe posts poking fun at obviously bad builds do little to improve the state of the game. People that know better wouldn't ever use the Paladin build in PVP except as a joke. You've only proven that you know enough to realize the Paladin build sucks. Good for you.
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Nov 01, 2005, 08:04 AM // 08:04
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#18
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by carnivore
i assume your ele has all this covered?
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hehe ur right there cause thats my rpg char and so is my w/mo for frarming but in the arena and tombs i do rangers since they rule! and yes they do have a lot of what paladin hasn't.
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Nov 01, 2005, 08:52 AM // 08:52
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#19
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by qwe4rty
Actually, I thought the Flame Slinger was semi good. Just modify it a little bit and you had a decent build.
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Yeah, the flame slinger is the best of the premades, except that you need to know what you;re doing to make it work, which rather defeats the point....
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Nov 01, 2005, 09:12 AM // 09:12
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#20
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Desert Nomad
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I hate it when I see a paladin on my team, but I try not to get angry at the player. Chances are, they're someone fairly new to the game, or at least to PVP, who doesn't realize how ineffective it is compared to other builds. I kind of feel sorry for them, really - it's not their fault that the builds provided for new players to try out PVP are so bad.
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